The goal of this project is to approach the themes of sustainable development and innovative learning by using various learning environments, such as virtual reality.
The project is funded by the Finnish National Agency for Education, and we collaborate with the Joensuu Yheiskoulun lukio high school, the NGO platform Service Centre for Development Cooperation (KEPA) and Lyfta. Lyfta has expertise in education, virtual reality environments and sustainable development themes.
We planned a one-week project to be implemented with a group of 140 first-year students and 6 teachers. First, representatives from Lyfta introduced us to their work, for example Awra Amba and Dinner 360 environments. Students then had the opportunity to experience the VR learning environment, some for the first time.
A few weeks later we started the actual project, which lasted four days. On the first day the students familiarized themselves with the principles of storytelling and learned about the Agenda 2030 Sustainable Development Goals (SDGs).
The students then arranged themselves into teams based on their SDG of interest. They created stories consistent with their sustainable development goal, designed their own VR world around it and prepared sales speeches to pitch their ideas.
The second day begun with the pitching. Many great ideas were presented and the best six were voted into actual production. From this point there were six teams of some 20 students where each individual could choose whether they wanted to work on the content or in technical production.
The third day was production day. The ideas were finalized, filmed and exported into the virtual world. Finally, the fourth day saw the teams present their VR productions.
The best part of the week was everyone contributing to the VR productions. The students were innovative and very brave to put their ideas into practice. From the teachers’ perspective it was rewarding to see how the goals of different subjects were met. In addition, we received an inspiring introduction into VR storytelling.
The work continues. The GLOVR-project is building a toolkit designed to introduce teachers into the world of VR and to create their own VR projects. The themes of sustainable development on the other hand continue to be integrated into classes, theme days and more.
Virtuaalitodellisuuden tarinankerrontaLyfta Hackahton 14.-17.11.201726.11.2017